Mintics Mobile App
Background
Process
Research
User Personas
Problem Statement and
Proposed Solution
Design
Userflow
I created a user flow to illustrate how a user would navigate setting up their wallets and minting an NFT.
Wireframing
High Fidelity
(1st Iteration)
Testing Rounds
2nd Iteration Results
2. Added project status indicator:
Added a colour-based indicator to each project card to show the status - Red meaning error, Green meaning Active and Grey meaning Idle
3. Simplified wallets page
Based on user feedback that the initial screen was not too appealing to the eye visually, I tried to simplify the design and removed the big button in order to make it less colour heavy.
Changed Distribute to Manage because users could not initially tell what the button does. Also added headers where relevant to break each element group so it is easier for users to understand
3rd Iteration Results (Final)
2. Detailed project list:
Based on user feedback, the colour indicators on the side of each task card to show the task status were not too easy to understand. I improved the design to show the project status and task status in more detail using text, icons and colours allowing the user to view all of this information at a single glance.
For situations where there are only a few failed tasks while other tasks in the project are running fine, the user attention can be called to that without having to mark the entire project as an error.
3. Simplified project creation process:
Based on user feedback, filling in required smart contract parameters on one screen was better than breaking the process into bits, they preferred doing it at once rather than having to click on ‘next’ to fill another section before finalizing
"Initially split process to reduce clutter and overload, but most users wanted to edit errors and double-check parameters without navigating two screens. Some just wanted to create a project in one click and as a result, I narrowed it down to one screen.
Key Takeaways
Constant iterations either small tweaks or significant changes based on user feedback was very key in the evolution of the design from wireframe to final version.
Prioritize insights and feedback from users: Users are the ones who will ultimately be using the product, so it's important to prioritize their thoughts and put them first.
It is fine to make assumptions about what users want or need, but it is important to validate those assumptions and how they align with business objectives.
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